iPhone Videos - Brushes
Tuesday
Jul272021

Storybook Challenge Sketchfab

I have been kicking around ideas for this concept for a while, but this recent Sketchfab challenge pushed me to evolve the idea further. It also helped to have a few days worth of break from work to sketch out part of the story.

 

 

 

Tuesday
May052020

The Shipment

I have been continuing with the experimentation with Tiltbrush speedsculpting, using this as the means to jumpstart ideas that I can finish either in 2d or 3d. I leave the symmetry tool on, and then use the matte poly brush for the big shapes, than add more detail, timeboxed at about 15 to 20 minutes. 

The export process direct to Photoshop as a 3d object was not working too well for me, mainly because this gave me less control over the lighting of the object as I imagined the airship fitting into my scene. Modo was an easy input and ouput to just modify the lighting quickly, and then make a render along with a mask that Photoshop could use to isolate the ship. 

Photoshop does a great job for image filters, layer management, and masking, but personally, I find the painting tools through the brushes to be tool slow from moving my Wacom pen to seeing the resultant stroke, whereas SketchbookPro is much faster on the uptake, and has more 'painterly' brush kits.

In this case, I placed the SketchbookPro .tif file as a linked Smart Object within Photoshop, so that when I made changes to the greyscale SketchbookPro image, it updated automatically in my Photoshop file underneath the color adjustments and sepia filter. 

Tuesday
Apr142020

Extraction Point 

I am really enjoying the newer features in Tiltbrush on my Oculus Touch for painting concepts in VR. The poly tools are very intuitive, though I do wish that you could edit points and faces a bit more. I suppose the result would be more tweaking, and less immediacy. (Tiltbrush content removed as their Poly hosting site has been shut down by Google)

 

Tuesday
Apr072020

Autoliv Event Concept Art 1

The recent Tiltbrush work below has remined me that I have quite a few projects that were locked due to pending client approvals, but I can now open them up again. This project was an ambitious plan to have integrated AR appllications and interactive displays for a whole series of events in Europe, Asia and the Americas. The concepts needed to be put together very quickly, within a few business days, and working in Silo, Modo and Sketchfab, with a little Photoshop for texturing, allowed a great deal of creative freedom.

 

Tuesday
Mar312020

TiltBrush export to Sketchfab

Admittedly, I have not used Tilt Brush for my Oculus Touch in months. It's not that I don't enjoy Tilt Brush, I really do, and l also feel that this application over so many others is a great way to showcase the immediacy and immersion of creating content in VR. But the lack of layer 'control' is something that I prefer in Quill over Tiltbrush, and I found the export process to be very challenging, both to other 3d applications and to showcase tools like Sketchfab. So I was really pleasantly surprised to fire up my Oculus Touch with a recent set of updates to see that Sketchfab now has implemented export direct from the interface of Tiltbrush! I will need to experiment more with this for sure. More info on this here: 

https://sketchfab.com/blogs/community/tilt-brush-adds-direct-sketchfab-export-in-v23-update/