iPhone Videos - Brushes

Entries in VR (5)

Tuesday
Jul272021

Storybook Challenge Sketchfab

I have been kicking around ideas for this concept for a while, but this recent Sketchfab challenge pushed me to evolve the idea further. It also helped to have a few days worth of break from work to sketch out part of the story.

 

 

 

Tuesday
Apr142020

Extraction Point 

I am really enjoying the newer features in Tiltbrush on my Oculus Touch for painting concepts in VR. The poly tools are very intuitive, though I do wish that you could edit points and faces a bit more. I suppose the result would be more tweaking, and less immediacy. (Tiltbrush content removed as their Poly hosting site has been shut down by Google)

 

Sunday
Apr072019

'Bees' Wisdom', diving back into Kingspray VR

Two years and a few months ago, when I first picked up my Oculus Rift and Touch controllers, there were a few apps that really sold me on the possibilities of creating art in VR, or using VR as an active prototyping platform. Tiltbrush I had already used on a Vive, but the wnads as input method were really holding me back. Quill was the app that changed my mind, even though Medium has a ton of promise. Kingspray Graffiti I stumbled across accidentally, but is a tremendous amount of fun to come back to every once in a while. 

Tuesday
Oct232018

Google Blocks, Back onto Robots

No apologies, but it's been a pretty busy time, with the move to Sweden in the spring, and my computer was in mothballs on a ship for a really long time. Then no internet for a bit except for at work...but I am coming across a bit like Job here. It's kind of the opposite, as I feel like there need to be times that you can rest for a bit, relax and experience life for a bit before diving back into creating again. 

Why not start with a simple bot again, made in my favorite tool, Google Blocks in VR?

 

This new robot, Gustav, seemed to be in need of a story. He's lost his little pet, Fritz, who is always disappearing to find new and interesting food in the city. Fritz can sense when Gustav is near, though...

 

 

 Let's make it two of them, for good measure.

(removed the Google Poly link, as they have been shut down by Google mid 2021)

Monday
Dec042017

Google poly api for Unity

I had tried the download from the web and import option for Blocks before to Modo and Unity, and it seemed pretty clunky, not offense to the Google VR team, I just saw this as part of the workflow that would sit on the backlog. I have been doing 3d long enough that I just assumed that due to how new the Google Blocks and Poly tools are, that we'd have to wait a while to really see the next stage in the evolution - where we could create and edit in VR, then drop directly into an engine to move the ball forward. But here it is, nested right inside Unity! Granted, there is no scaling to speak of, and the meshes are combined into odd groupings, but the colors are there, and it's a good representation of the models.